Two ways to play. Same ships, same enemies.
Pure arcade wave survival. Same universe, same ships, same enemies — distilled into pure adrenaline. Pick a ship, dodge bullets, chase high scores. No menus, no loadouts — just go.
Every wave you clear, enemies get tougher. More HP. Faster bullets. Bigger bosses.
The game itself speeds up — by wave 50 you’re at 2x speed. By wave 100, everything
is at 3x and enemies have 26x health. It never stops. Ever.
Waves 1–10: “This is nice.” You’re learning the controls. Enemies politely queue up to die.
Waves 20–40: “OK, this is getting spicy.” Mega bosses appear. Canyons narrow.
Your coffee is getting cold because you forgot it exists.
Waves 50–80: “I can’t blink.” Game speed is at 2x. Bullet patterns are dense.
Your Red Bull has been empty for 20 minutes but you haven’t noticed.
Waves 80–120: “THIS IS FINE.” Everything is on fire. Enemies are
bullet-sponge tanks firing laser gatling guns. Your hands are sweating.
You’ve said “one more run” seven times.
Waves 150+: “I have ascended.” If you’re reading this, you’re either
incredibly skilled or incredibly caffeinated. Probably both. We salute you.
Side effects may include: missed meals, forgotten appointments,
saying “just one more wave” at 3am, and an irresistible urge to tell your friends
what wave you reached. We are not responsible for any of this.
The full voxel experience. Rogue-like campaign, physically modelled hull damage, physics-driven combat, arcade mode, PVP, merchants, and lots more. Still baking in the oven!