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Two ways to play. Same ships, same enemies.

STAR DUNGEON LITE
FREE

Pure arcade wave survival. Same universe, same ships, same enemies — distilled into pure adrenaline. Pick a ship, dodge bullets, chase high scores. No menus, no loadouts — just go.

HOW IT WORKS

Every wave you clear, enemies get tougher. More HP. Faster bullets. Bigger bosses. The game itself speeds up — by wave 50 you’re at 2x speed. By wave 100, everything is at 3x and enemies have 26x health. It never stops. Ever.

Waves 1–10: “This is nice.” You’re learning the controls. Enemies politely queue up to die.
Waves 20–40: “OK, this is getting spicy.” Mega bosses appear. Canyons narrow. Your coffee is getting cold because you forgot it exists.
Waves 50–80: “I can’t blink.” Game speed is at 2x. Bullet patterns are dense. Your Red Bull has been empty for 20 minutes but you haven’t noticed.
Waves 80–120: “THIS IS FINE.” Everything is on fire. Enemies are bullet-sponge tanks firing laser gatling guns. Your hands are sweating. You’ve said “one more run” seven times.
Waves 150+: “I have ascended.” If you’re reading this, you’re either incredibly skilled or incredibly caffeinated. Probably both. We salute you.

Side effects may include: missed meals, forgotten appointments, saying “just one more wave” at 3am, and an irresistible urge to tell your friends what wave you reached. We are not responsible for any of this.

40+ ships infinite escalating waves mega bosses that grow scarier game speed ramps to 3x combo scoring + bullet cancel canyon flights procedural music instant restart
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FIRST LAUNCH: Right-click app → Open, or run xattr -cr StarDungeonLite.app
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ZIP PASSWORD: cranbrook
STAR DUNGEON
COMING SOON

The full voxel experience. Rogue-like campaign, physically modelled hull damage, physics-driven combat, arcade mode, PVP, merchants, and lots more. Still baking in the oven!

voxel ships rogue-like campaign physical damage arcade mode pvp multiplayer merchants crew management
macOS
COMING SOON
COMING SOON
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COMING SOON
SYSTEM REQUIREMENTS